

There are opportunities to engage the other factions directly, such as the construction of a War Tower. These wars last for a week at a time and the group with the highest score is rewarded with Koins to be spent in an all-new Krypt. Once attached to a specific group, individual victories feed into your group’s War Score. Upon starting the game for the first time, the player must choose one of five factions, such as Brotherhood of Shadow and the White Lotus clan, to ally with for the upcoming war. and therefore I do not recommend to play this campaign in ironman mode at the first run-through.Īlso available: Journey To Justice Resource Pack - have a look at this topic.Mortal Kombat X's most substantial feature is the online Faction War, an MMO-like persistent battle that pits player occupied factions against each other in a behind-the-scenes battle of numbers. Not always the common practice can do the trick. There will be some areas which are difficult to illuminate. Take care of your party's light-sources. You have to be familiar with rune-gestures and recepies - in this campaign you will get no clue how to use magic. Unfortunally I wasn't able to implement a functional notebook. So make sure you do not try to import a party with a knight - it will cause a crash. MIND: There is NO Knight-Class anymore (knights and the age of pirates don't go along very well - don't they?). Espacially for ranged attacks you will have to overthink your strategies - maybe you go for firearms, which have improved. This affects not least the variety of available armour and weappons. The general setting of this mod is not in a medieval period anymore but in the era of pirates. Maybe investment in them is worthwhile now. However the schools of earth and water have been enhanced. With some specials (in exsample eating and starving has become a bit more realistic - and therefore playing a farmer a bit more of a challange.) But to combat is the same, as the magic- and the potion-system is. The general game-mechanic has the same rules as the main-campaign of Legend of Grimrock II. masses of additional items, decorations, effects different challenges according to the party's experience (new or imported) support of partys with 1, 2, 3 or 4 champions a lot of sub-quests, some with alternative solutions 54 types of monsters - familiar, very old and also brand new ones level's setting affects the kind of puzzles, available items, occurring enemies playtime approximate as long as the original Grimrock II game 15 main-levels (in fact there are more), each with a different appearance and atmosphere

Will there be a way for the party to get back from their wasteland and find justice? And even they are not guilty the three judges condemn them to exile. Four friends have been arrested and blamed for betrayal.
